C&C: Red Alert 3 Mod versions

It is an awesome mod for Command & Conquer: Red Alert 3
1.2
Apr 3, 2013
Review
1.1
Dec 21, 2011
Review
1.0
Sep 23, 2011
Review

What's new

v1.2 [Apr 3, 2013]
- TRA no longer has music issues when playing with low model details.
- Fixed bug that prevented the RA1 music from playing after loading a level.
- Added a simple dynamic music script (works only in skirmish games against AI).

v1.1 [Dec 21, 2011]
Music:
TRA no longer has music issues when playing with low model details
Fixed bug that prevented the RA1 music from playing after loading a level
Added a simple dynamic music script (works only in skirmish games against AI)
All factions:
Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
Added reload sounds to all airplanes and helicopters
Command Centers can now repack into an MCV
Increased Wall health from 200 to 300
Set infantry shroud clearing range to 300
Set tank shroud clearing range to 400
Set ship shroud clearing range to 400
Set siege (artillery, v2, missile sub, cruiser) range to 600
Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
Rocket Soldier weapon against ground targets no longer track targets
Changed Rocket Soldier rocket model
Allies:
Spain now correctly receives its country bonuses
Medium tanks are less effective against infantry because of a small scatter radius
Increased Chrono tank health from 350 to 375
Decreased Chrono tank damage from 75 to 65
Increased Artillery range from 240 to 300
Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
Increased Turret damage from 40 to 50
Decreased the Navalyard ship repair rate from 10%/s to 5%/s
Soviet:
Greece now correctly receives its country bonuses
Heavy tanks are less effective against infantry because of a small scatter radius
Increased Mig ammunition from 3 to 4
Decreased Mig damage from 60 to 55
Grenadiers no longer clear garrisoned buildings
Increased Grenade damage from 50 to 55
Decreased Spy plane Reveal range from 350 to 300
Increased Tesla coil health from 400 to 450
Decreased the Subpen ship repair rate from 10%/s to 5%/s
Other:
Fixed build problems for easy and medium AI
Increased max zoom from 550 to 680
Ore fields have more ore, but grow slower
Added some small economy tweaks to the AI

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